Charybdis is an immersive game installation for two players, inspired by a mythological duel between the Lighthouse Keeper and the God of the Sea. One guides ships through the storm, while the other unleashes winds and waves to swallow them.

Projected onto a custom-built, handcrafted setup, the experience blends performance, strategy, and sensory immersion, and is designed to be played exclusively at festivals and events.

Created by : Thibault Morisse, Alexandre Duplay, Arnaud Charlemagne, Oscar Yerasimos, Agathe Roy-Nouguier, Alexis Moinet, Corentin Remot and Manon Wimmer

Stuff used :
– Custom-built interactive screen frame
– Arduino micro-controller
– Rotary encoders
– Keyboard encoder
– Joystick and buttons
– Computer
– Video projector

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