Two participants wear soft patches with proximity sensors and vibrotactile feedback, along with a glove that provides additional tactile feedback. As players move to music, different sensors patches on their bodies light up to indicate when they are active. The patches are programmed to light up in different patterns and for different lengths of time to provide different types and levels of gameplay. A player must attempt to get as close as possible to active patches on the other player’s body to score points. The longer s(he) can stay “in the sweet spot” (but without actually touching), the higher the resulting score.
Propinquity can be played, in either competitive or cooperative mode, by two players at a time (at the moment). But it is also designed to provide a very lively and expressive spectacle: a kind of open, sometimes awkward and sometimes fluid, choreography of bodies-in-relation.
Created by: Lynn Hughes, Bart Simon, the Modern Nomads | Marius Kintel – Jane Tingley – Anouk Wipprecht & Severin Smith
Stuff used:
-computer
-projector
-6 custom patches
-2 custom gloves
-4 harnesses and patch straps
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