Synch.Live is a joyous, live action cooperative game, modeled on flocking birds. Groups of 10-20 players wearing light up hats try to synchronize their hat lights, without talking…
PortalVision is an interactive, audiovisual installation designed and implemented for a self-developed textile interface. By pushing into the projection surface, users break through the fourth wall, dive into…
Flora is in crisis. This electronic garden has been cursed. The flowers no longer bloom, the snails have lost their shells, the river has run dry, and the…
Hanging by a thread is a 3D labyrinth made of LED matrix. Using a custom spool controller, the player must find the exit while avoiding the minotaurs. Created…
Step into a playful installation where sorcery meets circuitry. Your weapon is the Techno‑staff – a wireless wand fitted with accelerometers, a pressure sensor and a tiny propeller….
A magical adventure of light on a real popup book, bridging the gap between books and screens. Via projectection mapping on the book itself, Bib Goes Home allow…
Runaway Robbers is an alt control game that truly leans into the idea of controller first gameplay. Featuring a giant 3’x3′ board covered in over 14 meters of…
The Vending Door is an interactive installation that attempts to playfully exaggerate the human curiosity of peeping things that should remain unshared and to mock individuals who are…
Between is a game that uses projection to illuminate the space between two people. Two players sit face to face and hold hands, which creates a geometric shape…
Labyrinth is an alternative controller video game where players weave a pattern using rope and see it represented in an LED Matrix. This game does not have an…
Hyper Wobbler is an interactive multiplayer art installation where 3 participants control multi-dimensional beings working towards completing timing and puzzle challenges. The installation uses metal spring joysticks and…
VR without the headset! A collection of games you only play with the VR controllers, no headset needed. Instead of visuals, these games only use vibrations and sound…
Inspired by partner dance, this installation aims to stage collaborative encounters between people. It seeks to destabilize the senses and push boundaries of intimacy. Feel the projections against…
Circumnavigators is a 360 degree LED racing game. The controller is the game itself with a unique cylindrical form factor and 360 degree LED display. Players physically move…
Mycephonie is a playful and contemplative experience set in a dark forest illuminated by bioluminescent mushrooms. Sat in a tipi tent, the player can activate/deactivate each mushroom to…
Un dernier coup de fil (one last phonecall) is a interactive story mixing video game and live theater. Here, the player doesn’t control a character on screen but…
Luminescence is a walking simulator on an alien planet displayed on four LED panels instead of a screen. The player’s vision is thus restricted as if they were…
Deep Sonar is an augmented reality game for two players entirely displayed on LED panels. One player is tasked to pilot the submarine and has only access to…
A two-player dance-off where the step Dance Mat is also the screnn. The GridMaster control scheme is made for seamless, playful competition that is both personal and a…
The Metapong serie is an attempt to transgress the playing mechanics of the ping-pong game by creating a hybridization between the inert table of sport and mechanical systems…
Smart Fairy Tale is a remote controlled story machine. A little red ball rolls through a maze of transparent pipes. Interrupting light barriers along its way, the ball…
Cyborg Controller is an interactive workshop window installation built around a remote-controllable toy cyborg with a little doll head. Over several weeks, a miniature world kept growing around…
The Forbidden Fruit Machine is based on a painting called ‘The Fall of Man’ created by Cornelis Cornelisz van Haarlem in 1592. The painting depicts Eve and Adam…
Post-apocalyptic Weaving consists of a serie of loom prototypes out of the mechanical and electronic parts of discarded devices. Created by: Kati Hyyppä & Emma Wood Stuff used:…
“Suck the Balls!” lets people escape the daily grind and immerse into an endless, ecstatic play with thousands of little yellow plastic balls. The installation consists of a…