A cabinet of curiosities excavated from the year 3017. A series of objects from the Ssiws, a people living on the shores of Lake Namel. These capsules tell…
An interactive storytelling machine exploring the concept of time through the physical and the ephemeral. As players turn the handle clockwise and counterclockwise, a character moves forward and…
Write a few words for someone dear to you, without naming them. End your message by pressing the validation key, and see the vegetation on the island grows…
Match-maker, ice-breaker, souvenirs-crafter. Magical Love Love Arcade is a dating bartop arcade machine designed to be displayed at big events (parties, festivals…). Players take turns to play the…
Woodland Wiggle is an interactive game displayed on a television the size of a room. It allows children to enter into a storybook illustrated world enabling them to…
Suite for Overhead Projectors is a series of Fluxus-inspired art scores to be performed on a pair of analog overhead projectors. The game consists of a series of…
An interactive narrative game that uses a custom-printed 80-page art book as a controller. Augmented reality recognizes each page from the book and alters it, revealing hidden layers…
OCTOBO is a plush octopus companion for children that responds to storybook cues and player interactions. It has a tablet display on its head and sensors integrated throughout…
Discover your true self by following the instructions of a deranged automated psychiatrist. Use a very special red phone to be psychoanalyzed. You will listen and play on…
Please Stand By is an alternative hardware storytelling experience. Using the body of an original 1951 Capehart television, and original rabbit ears, you can immserse yourself in a…
Intraland is a videogame dealing with a current political issue: Internet Neutrality. It is a 3D adventure game taking place in an abstract digital world, a metaphor of…
Credits : Lisa Schaeffer (Them Games) Founded in 2013, @d @eternam is the first french company focused on Post-Mortem Artifical Intelligence (P.M.A.I). We won’t resurrect the dead, but…
We Are Fine, We’ll Be Fine is an auditory and tactile experience played on a wooden game board exploring people’s stories about marginalization, oppression and the navigating hope…
Utopia is a four-player game about personal experiences with oppression and injustice, and the navigating hope for the future. Four players gather in a circle around a projection…
L’Odyssée de Gabriel is a new kind of interactive comic. Half of the comic is drawn on paper, the other half is projected on the blank spaces. Sometimes,…
A short vignette-style game about the creator working through some sexuality stuffs by trying to punch her heart out. It is played with a comically-anatomically-correct heart controller hooked…
Shadows In The Woods is a light sensitive video installation. The whole scene is dark. The user has a torchlight to discover where he is. While doing so,…
(un)done is a story about love and break-up. Two players face each other, wearing ponchos with strings dangling from them. When they tie a string together, they hear…
Onirigami is a hybrid adventure game played with figurines on a tablet. Each player holds a figurine, representing one of the two characters of Onirigami, and need to…
These props were for a performance for a physical computing class. The performance was to “summon a demon” who was trapped inside a book. The Summoning Circle would…
CYBORG is an interactive installation game which utilizes physical objects, digital projection, and a live performer. The life of a Cyborg hangs in the balance. Two Interns of…
Curiouser and Curiouser! is an interactive pop-up book experience. It has a physical component (the pop-up book), which has inputs that interact with the digital component (the Unity…
Punk Prism Power is a cooperative 2-player Magical Girl party game, in which players wield custom laser-cut peripherals to defeat bizarre evil monsters in a fantasy world. Each…
A set of three short and interconnected narratives are delivered through an imaginary device inspired by the tin can radio. Participants are led on the exploration of an…
Noon is an interactive installation using real objects to convey a narrative. The player takes on the task of unveiling the origins of a tragic fire that long…
Take Control is a cooperative point&click adventure, and a performance. Two actors play as an elderly couple in a room. They can be controlled by two people from…