The rules of Homunculus are simple. The first player puts a morphsuit on and becomes the homunculus. The second player closes their eyes, while a volunteer chooses a “pleasure point” on the homunculus – a hand or an elbow, for example, or an ear. All other parts of the homunculus’ body are “pain points.” This is called “programming” the homunculus.
The second player opens their eyes, and must find the pleasure point by touching bits of the homunculus’ body. The homunculus must, through physical movement alone, convey whether the point they have touched is a pleasure point or a pain point.
Created by: Alistair Aitcheson