Tag: idle

Teknical Knock-Out

TKO is a kinetic sculptures that automatize the motions necessary to play Wii Sports by capitalizing on the limited motion sensing capabilities of the Wii-mote. This game could…

Long Reliever

Long Reliever automatizes the motions necessary to play Wii Sports by capitalizing on the limited motion sensing capabilities of the Wii-mote. By continuously activating the “pitch / swing”…

KBPS

Situated somewhere in between home stereo, installation, and club sound system, kbps offers an unusual way to listen to music at home. Each USB stick contains a music…

Fort Paladin

Fort Paladin is a medieval computer castle automaton trained to kill and master the American army‘s recruitment training game “America’s Army” using elecro-mechanics and a custom written expert…

A Dozen Sliders

As its name suggests, A Dozen Sliders is a controller based on a dozen motorized sliders. The motor in the sliders allows them to move to any desired…

21 Obstacles

Inspired by legendary pinball machines, 21 Obstacles is an architectural video projection that turns a building’s facade into a giant video game. The game is activated by passersby…

Battle

Two machines take turns trying to guess each other’s next guess. Neither side ever knows if it won, only if they lost. Each box is equipped with a…

Rube Goldberg Lauf der Dinge Electronic Circuit Feedback Machine

The installation couples a number of computer games, controllers and physical artifacts into a self playing machine. The project expands upon Paidia Laboratory: Feedback realizing a Rube Goldberg…

Paidia Laboratory: Feedback

Paidia Laboratory: Feedback is an ongoing series of games playing themselves through controller modifications. It examines computer games as closed feedback systems, as servomechanisms or control chains that…