You’re four space goofs lost in an asteroid field. Coordinate yourself to control the ship and stay alive as long as you can : Dodge the bigger asteroid,…
Fear Sphere is an experimental game aimed at briding the gap between the real world and the digital world–without the use of VR. The game itself is played…
Match-maker, ice-breaker, souvenirs-crafter. Magical Love Love Arcade is a dating bartop arcade machine designed to be displayed at big events (parties, festivals…). Players take turns to play the…
Utopia is a four-player game about personal experiences with oppression and injustice, and the navigating hope for the future. Four players gather in a circle around a projection…
Di-Dah-Dit is a poetic marble-based telepresence apparatus, in the form of two devices, distant and connected. Two players are virtually facing each other, together controlling the progress of…
Bonus Look is a two-player game about reliance not on your companion’s ability to act, but on your capability to communicate. The player on the left is the…
Knock Stop Music is a communication system that connects the two sides of a street. It re-appropriates traffic lights to invite passersby to play with their environment, creating…
In Tune is a game for two players involving physical contact. Poses are shown on-screen, suggesting the players to reproduce them. But InTune is less about reproducing those…
Rhetoric can break bricks is a version of Tetris played with a vintage phone where you can use speech commands to move pieces. Basic commands are Left, Right,…
What Hath God Wrought? is a series of small games about the telegraph and its cultural and sociological impact in the 19th century. The game features custom hardware…
Spaceteam is a cooperative party game for 2 to 4 players who shout technobabble at each other until their ship explodes. Each player needs a mobile device (Apple…
Sentree (previously Zumbie) is a game for two mobile devices, preferable a smartphone and a tablet. The players take two different roles, the shooter gets a device, and…
Keep Talking and Nobody Explodes is an asymmetrical puzzle/party game where one player in virtual reality must defuse a time bomb with the help of their friends in…
The Infinite Viking Quest II (or Skål, as the players usually like to call it) was created during the ZooMachines Festival 2014 in Lille. It’s a simple top-down…