This tiny installation, combining electronics and sand, is a demake of the iOS game Desert Golfing by Captain Games. Adjust angle and velocity, and spend the rest of…
Based on Portal’s companion cube, Whappy cube is a game that can bring two people together to share a moment by whapping. Two players sit on opposite sides…
A one night parade of sweat and adrenaline hopes to reclaim performance art in the age of video games, pitting viewer against viewer in brutal virtual cockfighting theater….
Di-Dah-Dit is a poetic marble-based telepresence apparatus, in the form of two devices, distant and connected. Two players are virtually facing each other, together controlling the progress of…
(un)done is a story about love and break-up. Two players face each other, wearing ponchos with strings dangling from them. When they tie a string together, they hear…
These props were for a performance for a physical computing class. The performance was to “summon a demon” who was trapped inside a book. The Summoning Circle would…
Curiouser and Curiouser! is an interactive pop-up book experience. It has a physical component (the pop-up book), which has inputs that interact with the digital component (the Unity…
Duckette is a prototype for an electronic game-book using reactive inks, making shapes appear dynamically on the paper. A small joystick allows the user to play with the duck…
SpaceRagers is a two player boxing game where cosmic puppets pummel one another to settle the dispute of a multi-spaceship pile up. Created by : Alex Johansson, Tyler Giordano…
Kick in the door is a three players cooperative games about kicking doors and fighting monster. Each player is assigner to a character/color/button and all three must press…
Pong Experiment is a game of Pong for two players. It is played with two paddle controllers similar to the Atari 2600 ones but displayed on LEDs sewed…
Bit-foosball is a custom made table football. LEDs turn on and sounds are produced every time a goal is scored. Created by: Luisa Thuler Stuff used: –littleBits electronics…
In order to row a boat fast and steady one would need precise movements, and coherent respiration. With that in mind, we designed a small game to test…
Handle with Care is a silicone controller that takes the form of a human hand with embedded sensors in order to facilitate game control. The controller takes in…
Malinette Fighter is an electromechanical game where two origami dinosaurs fight on a cardboard ring. The goal being to knock over your opponent. Created by: Anne-Sophie Lacombe &…
Messing with Horses is a racing game played with Wiimotes and stick horses. The Wiimotes are inserted into the horses’ heads and connected to a Processing sketch making…
Buildasound is a sound building blocks game. It consists in creating shapes at the same time that you generate new sounds: there is no single objective (winning or…
Dunya is a musical experiment. By moving physical objects on a touchscreen, 2 players can collaborate to create a musical piece. Each object is associated to a sound…
Palimpseste is a first person exploration game played with a custom apparatus that enables players to change the color filter through which they look at the screen. Players…
Punk Prism Power is a cooperative 2-player Magical Girl party game, in which players wield custom laser-cut peripherals to defeat bizarre evil monsters in a fantasy world. Each…
Swordfight is a physical two player game played with custom built strap on Atari 2600 controllers. The goal is to press your opponent’s action button with your joystick…
A physical interface for Pac-Man that turns the single-player arcade classic into a cooperative drinking game for 4-5 players. Each player is assigned to a direction (up/down/left/right), and should…
A physical interface for Bennett Foddy’s Sun God made of two shirts. The idea was to complement the erotic core of the game by having players embrace each…
Bulb Fish is a multiplayer Flappy Bird-like where the bird is replaced by a fish, the pipes by moving tentacles and the touchscreen by inflatable balls controllers. Players…
Two participants wear soft patches with proximity sensors and vibrotactile feedback, along with a glove that provides additional tactile feedback. As players move to music, different sensors patches…