The Zeppelin Game was made during #AltCtrlGameJam and features a custom-made cockpit controller with an air pump and two crank handles. The goal is to control a zeppelin…
Smooch Station is a co-op licking game for two players. It explores the intimate meeting of two people through eye contact, with the mouth and tongue as input….
A two-player game of infinite tag viewed through a endless tunnel inside a capsule. You view the action through a hole on either side of the capsule. A…
You just started your nightshift at Happy Toy Inc. Your colleague left you a note : « Sorry Bro, the computer broke down. I rewired the elecotrical animal toy machine…
Defend yourself from those insignificant humans by looking at them (with an eye tracking device)… and roar like a dragon to throw out fire upon them! Created by :…
L’Odyssée de Gabriel is a new kind of interactive comic. Half of the comic is drawn on paper, the other half is projected on the blank spaces. Sometimes,…
A short vignette-style game about the creator working through some sexuality stuffs by trying to punch her heart out. It is played with a comically-anatomically-correct heart controller hooked…
Video Game in a box is an electronical side-scrolling vdeo game featuring Mario. Mario is controlled with a knob on the side, as time advances the game gets…
This tiny installation, combining electronics and sand, is a demake of the iOS game Desert Golfing by Captain Games. Adjust angle and velocity, and spend the rest of…
Based on Portal’s companion cube, Whappy cube is a game that can bring two people together to share a moment by whapping. Two players sit on opposite sides…
A one night parade of sweat and adrenaline hopes to reclaim performance art in the age of video games, pitting viewer against viewer in brutal virtual cockfighting theater….
Di-Dah-Dit is a poetic marble-based telepresence apparatus, in the form of two devices, distant and connected. Two players are virtually facing each other, together controlling the progress of…
(un)done is a story about love and break-up. Two players face each other, wearing ponchos with strings dangling from them. When they tie a string together, they hear…
These props were for a performance for a physical computing class. The performance was to “summon a demon” who was trapped inside a book. The Summoning Circle would…
Curiouser and Curiouser! is an interactive pop-up book experience. It has a physical component (the pop-up book), which has inputs that interact with the digital component (the Unity…
Duckette is a prototype for an electronic game-book using reactive inks, making shapes appear dynamically on the paper. A small joystick allows the user to play with the duck…
SpaceRagers is a two player boxing game where cosmic puppets pummel one another to settle the dispute of a multi-spaceship pile up. Created by : Alex Johansson, Tyler Giordano…
Kick in the door is a three players cooperative games about kicking doors and fighting monster. Each player is assigner to a character/color/button and all three must press…
Pong Experiment is a game of Pong for two players. It is played with two paddle controllers similar to the Atari 2600 ones but displayed on LEDs sewed…
Bit-foosball is a custom made table football. LEDs turn on and sounds are produced every time a goal is scored. Created by: Luisa Thuler Stuff used: –littleBits electronics…
In order to row a boat fast and steady one would need precise movements, and coherent respiration. With that in mind, we designed a small game to test…
Handle with Care is a silicone controller that takes the form of a human hand with embedded sensors in order to facilitate game control. The controller takes in…
Malinette Fighter is an electromechanical game where two origami dinosaurs fight on a cardboard ring. The goal being to knock over your opponent. Created by: Anne-Sophie Lacombe &…
Messing with Horses is a racing game played with Wiimotes and stick horses. The Wiimotes are inserted into the horses’ heads and connected to a Processing sketch making…
Buildasound is a sound building blocks game. It consists in creating shapes at the same time that you generate new sounds: there is no single objective (winning or…